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Borgrimm
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re: How to save the Noobs in groups - A guide

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I found this, and think it will be very usefull for us for whenever we get n00bs in the group.

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In almost every instance in wow, you'll have at least one noob with you who constantly gets aggro from the mobs. This noob has usually rolled a noobish class like warrior, paladin or druid, and he probably thinks he's some kind of “tank” or something.

Obviously, you must save this noob from the dangerous mobs in the instance. This guide explains how to prevent him from being hit by the mobs, so the party can successfully complete the instance.


Part 1 – The pull

The noob will regularly be the first to aggro a group of mobs, often by using a ranged ability. Such behaviour can not be allowed, and should be stopped.

The best way to stop it is to nip it in the bud. That's why you should always try to attack mobs before the noob does. Hit them with everything you've got before he gets the chance to attack. Using abilities like multi-shot, which hit multiple mobs, will make it virtually impossible for him to get aggro on all of the mobs, and your party will be save.

Should the noob get in an attack before you do, don't worry. Abilities like fireball, charge and cheap shot can still save the day. Just be sure to hit the mobs that are running towards the noob before they reach him, and pull them as far away from him as possible. You get extra points for breaking a dangerous group of hard-hitting mobs into pieces, spreading them out across the area so the noob can not possible reach them all.

Sometimes, the noob will try to pull a caster mob. Realising he cannot possibly win a fight against a caster mob, he will move back around a corner, out of the line of sight of the caster mob. What the noob probably doesn't know is that the caster mob will just run after him, around the corner, and start attacking him again. To prevent this from happening, you should immediately lay the smack down on the caster mob with your ranged abilities. That way, the caster mob will target you instead and stay in place, far from the noob.


Part 2 – The fight

Sometimes, the noob will manage to get aggro on a whole bunch of mobs, who will all start hitting him. Don't worry, not all is lost just yet. You can still save the noob. The most important thing is that you start doing as much damage as you can immediately – don't give the noob a chance to foolishly build threat on all mobs. As soon as the fight starts, use your highest-damage abilities. If the noob misses his first attack or two, chances are that you can still manage to pull aggro away from him.

It is also important that you target a different mob than the one the noob is targeting, since that one will be the hardest to pull aggro on. Use /assist to see the noob's target, then pick a different one yourself. If the group you are in is using marks, never, ever, attack the mob marked with a skull. Usually, the mob you will have to attack is marked with a moon or a blue square instead.

When you successfully manage to get aggro off the noob, make sure to run away from him as quickly as possible. Put some serious distance between him and you, so he doesn't unintentionally use a taunt ability on your mob. After all, it's your mob, not his.

In instances where mobs run away when they get low health, make sure that your party burns down the health of several mobs at once. That way, it will be nearly impossible to stop them all for the noob and the others in your party, so as they run away they will aggro more mobs, which means you will finish the instance quicker.

If you are in a team with a warrior or druid noob, keep an eye on the red bar below next to his name. The more he hits and gets hit, the fuller this bar gets. Your goal is to keep this bar as empty as possible. The emptier the bar is, the less threat the noob can generate, and the mobs will move to more appropriate targets like you and the healer instead.

If the noob is a paladin, he will have a blue bar instead. This bar will be full at the start of fights, and grow empty as the noob does foolish things. If the noob gets healed, though, it will get a bit fuller again. That's why you should make sure you are the one taking damage instead of the noob. That way, his blue bar will go empty really quickly, and he will not be able to do any more foolish things.


Part 3 – Party etiquette

Teaming with a noob can be a frustrating experience. These noobs not only steal your aggro, they also steal the heals that you need to stay alive and do your imba dps. So, the moment you get hit, you should start reminding the healer that you need heals. Spamming “HEAL ME!!!” in party chat is a good way to do this. Even better is spamming it in raid warning. That way, it will appear right in the middle of everyone's screen, and the healer will have no choice but to heal you instead of the noob.

It is also important to keep the noob in his proper place. The best way to do that is to repeatedly ask if anyone has damage meter installed, and ask to have it posted after every fight. Make sure to laugh at the noob and the healer if they're below you in damage, and call them noobs. This will force them to respect your leet skillz.

In some groups, the noob will ask if you have KTM or Omen installed. If the noob does that, be sure to insult him, and tell him that only noobs need addons. If he questions you, ask another party member to post the damage meter stats, and point out how much better you are.

Of course, the real reason you're doing instances in the first place is phat lewt. To make sure that you get the phattest lewt, make sure to loot mobs as quickly as possible, especially when you're still in combat. That way, any greens, blues and purples will pop up on everyone's screen while they're still fighting, which will obscure their vision of the fight but increase their morale.

Also, make sure to roll need on everything you can possibly use, even if it doesn't fit your class or spec or you already have better gear. You deserve it – you saved the party from the noob, so you should get first pick of any drops. It's only logical.

Finally, and most important of all, always leave during the middle of an instance. This will make it clear to the rest of the group just how important you are. For added effect, pull some mobs right after you leave the group. The others will be in awe of your greatness.


Last edited by Borgrimm on 2008/05/30 5:16; edited 1 time in total


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Nethara

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re: How to save the Noobs in groups - A guide

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In almost every instance in wow, you'll have at least one noob with you who constantly gets aggro from the mobs. This noob has usually rolled a noobish class like warrior, paladin or druid, and he probably thinks he's some kind of “tank” or something.


I smell a flamefest from 3 certain classes incoming xD


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re: How to save the Noobs in groups - A guide

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You FOUND this?

I bet You stole "Ruzzle's handbook to raiding"


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Borgrimm
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re: How to save the Noobs in groups - A guide

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HAHA scorwen, it seems like that I guess


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re: How to save the Noobs in groups - A guide

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i feel the love.. confused


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re: How to save the Noobs in groups - A guide

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My guide

1) Let the noob die.
2) Don't res the noob.
3) 4-man the instance.
4) If the noob runs back and resses repeat from part 1)
Feronius
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re: How to save the Noobs in groups - A guide

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...everyone who makes bad comments about those"kind of noobs told about in the story, might have a hard time finding a tank soon wink ANY tank..

"I'm not a tank, I'm feral envy I do 1337 DeePeeEsz!"
"I'm a shockadin.. "
"...to much repaircosts, I'll use my 2hander for cheaper repairz! twisted "

And expect many more lame comments.. for the Noobs will not take this any longer no comment we demand respect.

((Nice post borgrimm now i know how why we started our Gnomish sacrifice tradition))
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re: How to save the Noobs in groups - A guide

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I didn't realize the "n00b" was the writer until the end. I feel stupid


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re: How to save the Noobs in groups - A guide

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Hehe nice irony.

Referring to tank classes as “n00bs” and mentioning how to make their tanking a living nightmare as a hunter/rogue/dpswarrior etc..

Unfortunatly there is a lot of truth happening in there :P

I can take most things but in my last PUG a dps warrior was charging in and doing whirlwind/swipe spam before I even Faery Fired the mobs. That made me quit PUGs for a long time till now haha.

Before that I had a SP in full arena gear without the reduced aggro talent a long time ago. Naturally he was just nuking away as hard as he could and getting oneshotted in the process, I never inspect people nor their talents when grouping but this dude had so much sick aggro that I couldnt help it. When he died 3 times or so he told me I was a n00b and he can’t stay due to his repair bill being too high and him not having enough money to repair his imba purple expensive gear.

A certain PoM pyro mage on this server also made tanking quite “challenging” /giggle.

Oh well. It keeps things interesting and lively Happy
Borgrimm
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re: How to save the Noobs in groups - A guide

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haha yeah, ive had plenty of tanking memories to know it too, thats why this post made me laugh so much.

Also with the healing experience now, can relate to the 'spam HEAL ME HEAL ME' quite well, love people like that


But like everything in life, bad things always stick in your mind, its strange how it works really, you find it easy to relate to most of the bad events but very hard to relate to them good PuGs you have a while back.

But I do love the good PuGs you get, when they all attack the same target, wait for aggro on multi targets, and even corner pulls, makes you feel so good inside


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re: How to save the Noobs in groups - A guide

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Not true!!!

I still remember some mighty fine (really good!) Naxx, Gruul, Maggy and even MH pugs :P
Actually funny how Naxx is actually the hardest of the 4 I mentioned haha.

Sunwell is an awesome challenge, and Vashj/Kael prenerf. Oh Vashj could easily keep us busy a whole night…and those learning nights in TK; P1, P2, P3, P4 and even P5…

First overall guild response on tactics posted on forums for Kael (like a wall of text, 5 phases):
“Holy Shitness”

Good times.

But yeah I do remember good PUGs. I think that’s how I got my friends in this game Happy
Borgrimm
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re: How to save the Noobs in groups - A guide

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hehe yeah gues so

Yeah, I remember looking at Kael tactics and rubbing my eyes in shock. Will be the same for KJ!!

What you doing now then Moofster?
Re-rolling Alliance? *wink*

Im still after a naxx run


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